岩とガラスのソース
//###############################
//# POV-Ray file By Atue Sawaki #
//###############################
// file include setting
#include "debug.inc"
#include "consts.inc"
#include "colors.inc"
#include "shapes.inc"
#include "shapes2.inc"
#include "shapesq.inc"
#include "finish.inc"
#include "textures.inc"
#include "glass.inc"
#include "golds.inc"
#include "metals.inc"
#include "stones.inc"
#include "woodmaps.inc"
#include "woods.inc"
#include "skies.inc"
#include "stars.inc"
//#include "consts.inc"
//#declare Rad_Quality = 3
//#include "rad_def.inc"
//global settings
global_settings{
assumed_gamma 2.2
}
//media settings
//media{
// scattering{1, 111 0.05}
// }
//camera settings
camera{
location <5, 0.5, -10> //basho
look_at <0, 2, 0> //shiten
angle 40 //hirosa.kakudo
}
//light settings
light_source{
<0, 10, -10>
color White
}
light_source{
<5, 0, -5>
color White
}
light_source{
<5, 10, -5>
color Quartz
}
//object setting
object{
Dodecahedron
texture{ T_Ruby_Glass }
interior{ I_Glass }
scale <0.5, 2, 0.5>
translate 2*y
}
object{
Plane_XZ
texture{ T_Silver_4C }
translate -0.5*y
}
sky_sphere{ S_Cloud2 }
object{
Sphere
texture{ T_Old_Glass }
interior{ ior 1.000292 }
scale <3.5, 2.2, 3.5>
translate 2*y
}
object{
superellipsoid{ <0.5, 0.5> }
texture{ T_Glass2 }
interior{ ior 1.77 }
translate 2.5*y
rotate 45*z
translate 1.5*x
translate 0.5*z
}
//# POV-Ray file By Atue Sawaki #
//###############################
// file include setting
#include "debug.inc"
#include "consts.inc"
#include "colors.inc"
#include "shapes.inc"
#include "shapes2.inc"
#include "shapesq.inc"
#include "finish.inc"
#include "textures.inc"
#include "glass.inc"
#include "golds.inc"
#include "metals.inc"
#include "stones.inc"
#include "woodmaps.inc"
#include "woods.inc"
#include "skies.inc"
#include "stars.inc"
//#include "consts.inc"
//#declare Rad_Quality = 3
//#include "rad_def.inc"
//global settings
global_settings{
assumed_gamma 2.2
}
//media settings
//media{
// scattering{1, 111 0.05}
// }
//camera settings
camera{
location <5, 0.5, -10> //basho
look_at <0, 2, 0> //shiten
angle 40 //hirosa.kakudo
}
//light settings
light_source{
<0, 10, -10>
color White
}
light_source{
<5, 0, -5>
color White
}
light_source{
<5, 10, -5>
color Quartz
}
//object setting
object{
Dodecahedron
texture{ T_Ruby_Glass }
interior{ I_Glass }
scale <0.5, 2, 0.5>
translate 2*y
}
object{
Plane_XZ
texture{ T_Silver_4C }
translate -0.5*y
}
sky_sphere{ S_Cloud2 }
object{
Sphere
texture{ T_Old_Glass }
interior{ ior 1.000292 }
scale <3.5, 2.2, 3.5>
translate 2*y
}
object{
superellipsoid{ <0.5, 0.5> }
texture{ T_Glass2 }
interior{ ior 1.77 }
translate 2.5*y
rotate 45*z
translate 1.5*x
translate 0.5*z
}








![ブログ専用アフィリエイト-Adgger[アドガー]- アフィリエイト](http://www.adgger.jp/img/bnr/bnr_adgger01.gif)
![完全成果報酬型SEO対策-WEB CREATION[ウェブクリエーション]- SEO対策](http://www.adgger.jp/img/bnr/bnr_vveb02.gif)



