テキストのソース
//###############################
//# POV-Ray file By Atue Sawaki #
//###############################
// file include setting
#include "debug.inc"
#include "consts.inc"
#include "colors.inc"
#include "shapes.inc"
#include "shapes2.inc"
#include "shapesq.inc"
#include "finish.inc"
#include "textures.inc"
#include "glass.inc"
#include "golds.inc"
#include "metals.inc"
#include "stones.inc"
#include "woodmaps.inc"
#include "woods.inc"
#include "skies.inc"
#include "stars.inc"
//#include "consts.inc"
//#declare Rad_Quality = 3
//#include "rad_def.inc"
//global settings
global_settings{
assumed_gamma 2.2
}
//media settings
//media{
// scattering{1, 111 0.05}
// }
//camera settings
camera{
location <3, 0, -10> //basho
look_at <3, 0, 0> //shiten
angle 35 //hirosa.kakudo
}
//light settings
light_source{
<-5, 5, -10>
color White
}
light_source{
<5, 5, -10>
color White
}
//set object
object{
text{
ttf "crystal.ttf",
"ATSUE SAWAKI",
1, 0
}
texture{ T_Ruby_Glass }
interior{ I_Glass }
}
object{
Plane_XZ
texture{
pigment{ checker color White, color Turquoise }
}
translate -2*y
}
sky_sphere{ S_Cloud2 }
//# POV-Ray file By Atue Sawaki #
//###############################
// file include setting
#include "debug.inc"
#include "consts.inc"
#include "colors.inc"
#include "shapes.inc"
#include "shapes2.inc"
#include "shapesq.inc"
#include "finish.inc"
#include "textures.inc"
#include "glass.inc"
#include "golds.inc"
#include "metals.inc"
#include "stones.inc"
#include "woodmaps.inc"
#include "woods.inc"
#include "skies.inc"
#include "stars.inc"
//#include "consts.inc"
//#declare Rad_Quality = 3
//#include "rad_def.inc"
//global settings
global_settings{
assumed_gamma 2.2
}
//media settings
//media{
// scattering{1, 111 0.05}
// }
//camera settings
camera{
location <3, 0, -10> //basho
look_at <3, 0, 0> //shiten
angle 35 //hirosa.kakudo
}
//light settings
light_source{
<-5, 5, -10>
color White
}
light_source{
<5, 5, -10>
color White
}
//set object
object{
text{
ttf "crystal.ttf",
"ATSUE SAWAKI",
1, 0
}
texture{ T_Ruby_Glass }
interior{ I_Glass }
}
object{
Plane_XZ
texture{
pigment{ checker color White, color Turquoise }
}
translate -2*y
}
sky_sphere{ S_Cloud2 }








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