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//###############################
//# POV-Ray file By Atue Sawaki #
//###############################

// file include setting
#include "debug.inc"
#include "consts.inc"
#include "colors.inc"
#include "shapes.inc"
#include "shapes2.inc"
#include "shapesq.inc"
#include "finish.inc"
#include "textures.inc"
#include "glass.inc"
#include "golds.inc"
#include "metals.inc"
#include "stones.inc"
#include "woodmaps.inc"
#include "woods.inc"
#include "skies.inc"
#include "stars.inc"
//#include "consts.inc"
//#declare Rad_Quality = 3
//#include "rad_def.inc"


//global settings
global_settings{
assumed_gamma 2.2
}


//media settings
//media{
// scattering{1, 111 0.05}
// }


//camera settings
camera{
location <6, 5.5, -10> //basho
look_at <0, 3.5, -1> //shiten
angle 40 //hirosa.kakudo
}


//light settings
light_source{
<5, 10, -10>
color White
}
light_source{
<-5, 6, -5>
color White
}
light_source{
<-5, 3, -5>
color Quartz
}


//object setting
object{
Octahedron
texture{ T_Silver_4C }
pigment{ color Navy }
finish{
reflection 0.7
phong 0.6 phong_size 20 }
scale <1, 1, 1>
translate 3.5*y
translate -1*z
}



sky_sphere{ S_Cloud5 }
object{ O_Cloud1 }

object{
Plane_XY
pigment{ color Quartz }
finish{ reflection 0.9 }
translate -20*z
rotate -45*y
}
スポンサーサイト
//###############################
//# POV-Ray file By Atue Sawaki #
//###############################

// file include setting
#include "debug.inc"
#include "consts.inc"
#include "colors.inc"
#include "shapes.inc"
#include "shapes2.inc"
#include "shapesq.inc"
#include "finish.inc"
#include "textures.inc"
#include "glass.inc"
#include "golds.inc"
#include "metals.inc"
#include "stones.inc"
#include "woodmaps.inc"
#include "woods.inc"
#include "skies.inc"
#include "stars.inc"
//#include "consts.inc"
//#declare Rad_Quality = 3
//#include "rad_def.inc"


//global settings
global_settings{
assumed_gamma 2.2
}


//media settings
//media{
// scattering{1, 111 0.05}
// }


//camera settings
camera{
location <5, 0.5, -10> //basho
look_at <0, 2, 0> //shiten
angle 40 //hirosa.kakudo
}


//light settings
light_source{
<0, 10, -10>
color White
}
light_source{
<5, 0, -5>
color White
}
light_source{
<5, 10, -5>
color Quartz
}


//object setting
object{
Dodecahedron
texture{ T_Ruby_Glass }
interior{ I_Glass }
scale <0.5, 2, 0.5>
translate 2*y
}

object{
Plane_XZ
texture{ T_Silver_4C }

translate -0.5*y
}

sky_sphere{ S_Cloud2 }

object{
Sphere
texture{ T_Old_Glass }
interior{ ior 1.000292 }
scale <3.5, 2.2, 3.5>
translate 2*y
}

object{
superellipsoid{ <0.5, 0.5> }
texture{ T_Glass2 }
interior{ ior 1.77 }
translate 2.5*y
rotate 45*z
translate 1.5*x
translate 0.5*z
}
//###############################
//# POV-Ray file By Atue Sawaki #
//###############################

// file include setting
#include "debug.inc"
#include "consts.inc"
#include "colors.inc"
#include "shapes.inc"
#include "shapes2.inc"
#include "shapesq.inc"
#include "finish.inc"
#include "textures.inc"
#include "glass.inc"
#include "golds.inc"
#include "metals.inc"
#include "stones.inc"
#include "woodmaps.inc"
#include "woods.inc"
#include "skies.inc"
#include "stars.inc"
//#include "consts.inc"
//#declare Rad_Quality = 3
//#include "rad_def.inc"


//global settings
global_settings{
assumed_gamma 2.2
}


//media settings
//media{
// scattering{1, 111 0.05}
// }


//camera settings
camera{
location <5, 0.5, -10> //basho
look_at <0, 2, 0> //shiten
angle 40 //hirosa.kakudo
}


//light settings
light_source{
<0, 10, -10>
color White
}
light_source{
<5, 0, -10>
color White
}

//object setting
object{
Dodecahedron
texture{
T_Ruby_Glass
rotate -30*y
scale 2
}
interior{
I_Glass
}
scale <3, 1, 1>
rotate 45*z
translate -4*z
}

object{
Plane_XZ
texture{ T_Stone3 }
}

sky_sphere{ S_Cloud1 }

fog{
fog_type 2
distance 8
color White
fog_offset 2
fog_alt 0.2
}
//###############################
//# POV-Ray file By Atue Sawaki #
//###############################

// file include setting
#include "debug.inc"
#include "consts.inc"
#include "colors.inc"
#include "shapes.inc"
#include "shapes2.inc"
#include "shapesq.inc"
#include "finish.inc"
#include "textures.inc"
#include "glass.inc"
#include "golds.inc"
#include "metals.inc"
#include "stones.inc"
#include "woodmaps.inc"
#include "woods.inc"
#include "skies.inc"
#include "stars.inc"
//#include "consts.inc"
//#declare Rad_Quality = 3
//#include "rad_def.inc"


//global settings
global_settings{
assumed_gamma 2.2
}


//media settings
//media{
// scattering{1, 111 0.05}
// }


//camera settings
camera{
location <3, 0, -10> //basho
look_at <3, 0, 0> //shiten
angle 35 //hirosa.kakudo
}


//light settings
light_source{
<-5, 5, -10>
color White
}
light_source{
<5, 5, -10>
color White
}


//set object
object{
text{
ttf "crystal.ttf",
"ATSUE SAWAKI",
1, 0
}
texture{ T_Ruby_Glass }
interior{ I_Glass }
}

object{
Plane_XZ
texture{
pigment{ checker color White, color Turquoise }
}
translate -2*y
}

sky_sphere{ S_Cloud2 }

ばねのソース

//###############################
//# POV-Ray file By Atue Sawaki #
//###############################

// file include setting
#include "debug.inc"
#include "consts.inc"
#include "colors.inc"
#include "shapes.inc"
#include "shapes2.inc"
#include "shapesq.inc"
#include "finish.inc"
#include "textures.inc"
#include "glass.inc"
#include "golds.inc"
#include "metals.inc"
#include "stones.inc"
#include "woodmaps.inc"
#include "woods.inc"
#include "skies.inc"
#include "stars.inc"
//#include "consts.inc"
//#declare Rad_Quality = 3
//#include "rad_def.inc"


//global settings
global_settings{
assumed_gamma 2.2
}


//media settings
//media{
// scattering{1, 111 0.05}
// }


//camera settings
camera{
location <0, 0, -40> //basho
look_at <0, 5, 0> //shiten
angle 40 //hirosa.kakudo
}


//light settings
light_source{
<0, 10, -10>
color White
}
light_source{
<5, 0, -10>
color White
}


//set object

#declare MyCounter = 0;
#while (MyCounter <= 7*pi)
object{
Sphere
texture{ T_Silver_3D }
translate <4*cos(MyCounter), MyCounter/2, 4*sin(MyCounter)>
}
#declare MyCounter = MyCounter + 0.02;
#end

background{ color SummerSky }

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上記広告は1ヶ月以上更新のないブログに表示されています。新しい記事を書くことで広告を消せます。